Makes this camera's settings match other camera.
This will copy all camera's variables (field of view, clear flags, culling mask, ...) from the other/
camera. It will also set this camera's transform to match the other camera, as well as this camera's
layer to match the layer of the other camera.
// Set the current camera's settings from the main // scene camera. camera.CopyFrom(Camera.main);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.CopyFrom(Camera.main); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.CopyFrom(Camera.main)