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public var velocity: Vector3;
public Vector3 velocity;
public velocity as Vector3


Get the world-space speed of the camera (Read Only).

This camera's motion in units per second as it was during the last frame.

	function Update () {
		print ("Camera moving at " + camera.velocity.magnitude + " m/s");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        print("Camera moving at " + camera.velocity.magnitude + " m/s");
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		print((('Camera moving at ' + camera.velocity.magnitude) + ' m/s'))