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public var pixelRect: Rect;
public Rect pixelRect;
public pixelRect as Rect


Where on the screen is the camera rendered in pixel coordinates.

	function Update () {
		var r : Rect = camera.pixelRect;
		print ("Camera displays from " + r.xMin + " to " + r.xMax + " pixel");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        Rect r = camera.pixelRect;
        print("Camera displays from " + r.xMin + " to " + r.xMax + " pixel");
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		r as Rect = camera.pixelRect
		print((((('Camera displays from ' + r.xMin) + ' to ') + r.xMax) + ' pixel'))