The field of view of the camera in degrees.
This is the vertical field of view; horizontal FOV varies depending on the viewport's aspect ratio. Field of view is ignored when camera is orthographic (see orthographic). See Also: camera component.
// Set the camera's FOV attached to the same game object to 60 camera.fieldOfView = 60;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.fieldOfView = 60; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.fieldOfView = 60
Another example using specifically the main camera:
// Set the main camera's field of view to 80 Camera.main.fieldOfView = 80;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Camera.main.fieldOfView = 80; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Camera.main.fieldOfView = 80