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public var depthTextureMode: DepthTextureMode;
public DepthTextureMode depthTextureMode;
public depthTextureMode as DepthTextureMode


How and if camera generates a depth texture.

A camera can build a screen-space depth texture. This is mostly useful for image post-processing effects. Note that generating the texture incurs a performance cost.

See Also: DepthTextureMode.

	// Generate a depth + normals texture
	camera.depthTextureMode = DepthTextureMode.DepthNormals;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        camera.depthTextureMode = DepthTextureMode.DepthNormals;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		camera.depthTextureMode = DepthTextureMode.DepthNormals