Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.depthTextureMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var depthTextureMode: DepthTextureMode;
public DepthTextureMode depthTextureMode;
public depthTextureMode as DepthTextureMode

Description

How and if camera generates a depth texture.

A camera can build a screen-space depth texture. This is mostly useful for image post-processing effects. Note that generating the texture incurs a performance cost.

See Also: DepthTextureMode.

	// Generate a depth + normals texture
	camera.depthTextureMode = DepthTextureMode.DepthNormals;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        camera.depthTextureMode = DepthTextureMode.DepthNormals;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		camera.depthTextureMode = DepthTextureMode.DepthNormals