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Caching.Authorize

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public static function Authorize(name: string, domain: string, size: long, signature: string): bool;
public static bool Authorize(string name, string domain, long size, string signature);
public static def Authorize(name as string, domain as string, size as long, signature as string) as bool
public static function Authorize(name: string, domain: string, size: long, expiration: int, signature: string): bool;
public static bool Authorize(string name, string domain, long size, int expiration, string signature);
public static def Authorize(name as string, domain as string, size as long, expiration as int, signature as string) as bool

Parameters

string Signature The authentification signature provided by Unity.
int Size The number of bytes allocated to this cache.

Description

(This is a WebPlayer-only function).

Enables a dedicated, application-specific WebPlayer cache (Dedicated WebPlayer caches require a paid license from Unity Technologies). If you have a dedicated cache license, call this function at WebPlayer application startup with the license information provided to you. Starting with the release of Unity 3.2, all WebPlayer applications have access to a 50 MiB shared cache; calling the Authorize() function is not necessary. Starting with the release of Unity 3.4, PC/Mac Standalone players and iOS/Android players have access to a 4 GiB dedicated cache for each application; calling the Authorize() function is not necessary.