Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Caching.maximumAvailableDiskSpace

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var maximumAvailableDiskSpace: long;
public static long maximumAvailableDiskSpace;
public static maximumAvailableDiskSpace as long

Description

The total number of bytes that can potentially be allocated for caching.

This value can be set to a smaller number in order to limit the amount of disk space used by cached AssetBundles. The WebPlayer shared cache allows up to 50 MiB of cached AssetBundles. PC/Mac Standalone applications and iOS/Android applications have a limit of 4 GiB. WebPlayer applications that make use of a dedicated cache are limited to the number of bytes specified in the Caching license agreement. This property does not account for total available disk space. If a user's computer has less available disk space on the drive where the cache is located than maximumAvailableDiskSpace, the full amount of maximumAvailableDiskSpace will not be usable. Cache storage is allocated on an as-needed basis in order to minimize disk space usage.