Legacy Documentation: Version 4.6.2
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AudioSource.Pause

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public function Pause(): void;
public void Pause();
public def Pause() as void

Description

Pauses playing the clip.

	function Start()
	{
		audio.Pause();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        audio.Pause();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		audio.Pause()

See Also: Play, Stop functions.