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AssetDatabase.GetAssetOrScenePath

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public static function GetAssetOrScenePath(assetObject: Object): string;
public static string GetAssetOrScenePath(Object assetObject);
public static def GetAssetOrScenePath(assetObject as Object) as string

Description

Returns the path name relative to the project folder where the asset is stored.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png" When a game object is part of a scene, the scene path is returned.