Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.SetTrigger

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetTrigger(name: string): void;
public void SetTrigger(string name);
public def SetTrigger(name as string) as void

Parameters

name The name of the parameter.

Description

Sets a trigger parameter to active.

Triggers are parameters that act mostly like booleans, but get resets to inactive when they are used in a transition.

public function SetTrigger(id: int): void;
public void SetTrigger(int id);
public def SetTrigger(id as int) as void

Parameters

id The id of the parameter. The id is generated using Animator::StringToHash.

Description

Sets a trigger parameter to active.

Triggers are parameters that act mostly like booleans, but get resets to inactive when they are used in a transition.