Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.recorderStopTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var recorderStopTime: float;
public float recorderStopTime;
public recorderStopTime as float

Description

End time of the recorded clip relative to when StartRecording was called.

For example, if we started recording at second 10, and ended recording at second 15, then this will have a value of 5. If the buffer is not initialized (StartRecording is not called), the value of this property will be -1. See Also: recorderStartTime.