Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationState.normalizedTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var normalizedTime: float;
public float normalizedTime;
public normalizedTime as float

Description

The normalized time of the animation.

A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.

	// Fast forward to the middle of the animation
	animation["Walk"].normalizedTime = 0.5;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation["Walk"].normalizedTime = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation['Walk'].normalizedTime = 0.5F