The normalized time of the animation.
A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.
// Fast forward to the middle of the animation animation["Walk"].normalizedTime = 0.5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation["Walk"].normalizedTime = 0.5F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation['Walk'].normalizedTime = 0.5F