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AndroidJavaObject.Call

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public function Call(methodName: string, params args: object[]): void;
public void Call(string methodName, params object[] args);
public def Call(methodName as string, *args as object[]) as void

Parameters

methodName Specifies which method to call.
args An array of parameters passed to the method.

Description

Calls a Java method on an object (non-static).

To call a method with return type 'void', use the regular version.

	// Create a android.content.res.Configuration object and call setToDefaults.
	function Start() {
		var jo = new AndroidJavaObject("android.content.res.Configuration");
		jo.Call("setToDefaults");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        AndroidJavaObject jo = new AndroidJavaObject("android.content.res.Configuration");
        jo.Call("setToDefaults");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		jo as AndroidJavaObject = AndroidJavaObject('android.content.res.Configuration')
		jo.Call('setToDefaults')

public function Call(methodName: string, params args: object[]): ReturnType;
public ReturnType Call(string methodName, params object[] args);
public def Call(methodName as string, *args as object[]) as ReturnType

Parameters

methodName Specifies which method to call.
args An array of parameters passed to the method.

Description

Call a Java method on an object.

To call a Java method with a non-void return type, use the generic version.

	// Create a java.lang.String object holding the string "some string",
	// and retrieve it's hash code.
	function Start() {
		var jo = new AndroidJavaObject("java.lang.String", "some string");
		var hash = jo.Call.<int>("hashCode");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        AndroidJavaObject jo = new AndroidJavaObject("java.lang.String", "some string");
        int hash = jo.Call<int>("hashCode");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		jo as AndroidJavaObject = AndroidJavaObject('java.lang.String', 'some string')
		hash as int = jo.Call[of int]('hashCode')