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AndroidJavaObject.AndroidJavaObject

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public function AndroidJavaObject(className: string, params args: object[])
public AndroidJavaObject(string className, params object[] args);
public def AndroidJavaObject(className as string, *args as object[])

Parameters

className Specifies the Java class name (e.g. "java.lang.String" or "java/lang/String").
args An array of parameters passed to the constructor.

Description

Construct an AndroidJavaObject based on the name of the class.

This essentially means locate the class type, allocate an object and run the specified constructor.

	// Create a java.lang.String object holding the string "some string".
	function Start() {
		var jo = new AndroidJavaObject("java.lang.String", "some string");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        AndroidJavaObject jo = new AndroidJavaObject("java.lang.String", "some string");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		jo as AndroidJavaObject = AndroidJavaObject('java.lang.String', 'some string')

	// Inner (nested) classes must use /$ separators.
	// Here we create a LayoutParams object with a specified width and height.
	function Start() {
		var width = 300;
		var height = 150;
		var jo = new AndroidJavaObject("android/view/ViewGroup$LayoutParams", width, height);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        int width = 300;
        int height = 150;
        AndroidJavaObject jo = new AndroidJavaObject("android/view/ViewGroup$LayoutParams", width, height);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		width as int = 300
		height as int = 150
		jo as AndroidJavaObject = AndroidJavaObject('android/view/ViewGroup$LayoutParams', width, height)