Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AddComponentMenu.AddComponentMenu

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function AddComponentMenu(menuName: string)
public AddComponentMenu(string menuName);
public def AddComponentMenu(menuName as string)

Parameters

menuName /menuName/ is the path to the component.

Description

The script will be placed in the component menu according to menuName.

For example, if the menuName is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the Rendering group in the Components menu. If menuName is "" the component will be hidden from the menu.