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CloseMotor torque on the wheel axle. Positive or negative depending on direction.
To simulate brakes, do not use negative motor torque - use brakeTorque instead.
// spin the wheel forward collider.motorTorque = 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.motorTorque = 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.motorTorque = 10