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WebCamTexture.Pause

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public function Pause(): void;
public void Pause();
public def Pause() as void

Description

Pauses the camera.

Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.

	// Starts a camera and assigns the texture to the current renderer.
	// It pauses the camera when the "Pause" button is released
	function Start () {
		var webcamTexture : WebCamTexture = WebCamTexture();
		renderer.material.mainTexture = webcamTexture;
		webcamTexture.Play();
	}
	function OnGUI() {
		if(webcamTexture.isPlaying) {
			if(GUILayout.Button("Pause")){
				webcamTexture.Pause();
			}
		}
		else {
			if(GUILayout.Button("Play")){
				webcamTexture.Play();
			}
		}
	}
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