Subtracts one vector from another.
Subtracts each component of b
from a
.
// prints (-5.0,-3.0,-1.0,1.0) print (Vector4(1,2,3,4) - Vector4(6,5,4,3));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(new Vector4(1, 2, 3, 4) - new Vector4(6, 5, 4, 3)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print((Vector4(1, 2, 3, 4) - Vector4(6, 5, 4, 3)))
Negates a vector.
Each component in the result is negated.
// prints (-1.0,-2.0,-3.0,-4.0) print (-Vector4(1,2,3,4));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(-new Vector4(1, 2, 3, 4)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(-Vector4(1, 2, 3, 4))