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CloseConverts a Vector4 to a Vector2.
Vector4s can be implicitly converted to Vector2 (z and w is discarded).
function Start () { // Shader vectors are always Vector4s. // But the value here is converted to a Vector2. var value : Vector2 = renderer.material.GetVector("_SomeVariable"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Vector2 value = renderer.material.GetVector("_SomeVariable"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: value as Vector2 = renderer.material.GetVector('_SomeVariable')