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CloseConverts a Vector3 to a Vector4.
Vector3s can be implicitly converted to Vector4 (w is set to zero in the result).
function Start () { // Shader vectors are always Vector4s. // The value here is converted to a Vector4 from a Vector3. var value : Vector3 = Vector3.one; renderer.material.SetVector("_SomeVariable", value); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Vector3 value = Vector3.one; renderer.material.SetVector("_SomeVariable", value); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: value as Vector3 = Vector3.one renderer.material.SetVector('_SomeVariable', value)