Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Vector3.operator -

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function operator -(a: Vector3, b: Vector3): Vector3;
public static Vector3 operator -(Vector3 a, Vector3 b);
public static def operator -(a as Vector3, b as Vector3) as Vector3

Description

Subtracts one vector from another.

Subtracts each component of b from a.

	// prints (-5.0,-3.0,-1.0)
	print (Vector3(1,2,3) - Vector3(6,5,4));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print((Vector3(1, 2, 3) - Vector3(6, 5, 4)))

public static function operator -(a: Vector3): Vector3;
public static Vector3 operator -(Vector3 a);
public static def operator -(a as Vector3) as Vector3

Description

Negates a vector.

Each component in the result is negated.

	// prints (-1.0,-2.0,-3.0)
	print (-Vector3(1,2,3));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(-new Vector3(1, 2, 3));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(-Vector3(1, 2, 3))