Subtracts one vector from another.
Subtracts each component of b
from a
.
// prints (-5.0,-3.0,-1.0) print (Vector3(1,2,3) - Vector3(6,5,4));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(new Vector3(1, 2, 3) - new Vector3(6, 5, 4)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print((Vector3(1, 2, 3) - Vector3(6, 5, 4)))
Negates a vector.
Each component in the result is negated.
// prints (-1.0,-2.0,-3.0) print (-Vector3(1,2,3));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(-new Vector3(1, 2, 3)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(-Vector3(1, 2, 3))