| objectToUndo | The object that was created. |
| name | The name of the action to undo. Think "Undo ...." in the main menu. |
Register an undo operations for a newly created object.
When the undo is performed the object will be destroyed. All newly created objects that are part of undoable state should be registered with this function.
// Creates a new game object as an operation that can be undoneusing UnityEditor;
using UnityEngine;class CreateGameObjectMenu
{
[MenuItem ("Example/Create GameObject")]
static void CreateGameObject ()
{
GameObject go = new GameObject ("my GameObject");
go.transform.position = new Vector3 (5, 5, 5);
go.RegisterCreatedObject (go, "Create object");
}
}
no example available in C#
no example available in Boo