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Transform.Translate

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public function Translate(translation: Vector3, relativeTo: Space = Space.Self): void;
public void Translate(Vector3 translation, Space relativeTo = Space.Self);
public def Translate(translation as Vector3, relativeTo as Space = Space.Self) as void

Description

Moves the transform in the direction and distance of translation.

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

	function Update() {
		// Move the object forward along its z axis 1 unit/second.
		transform.Translate(Vector3.forward * Time.deltaTime);

// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.Translate(Vector3.forward * Time.deltaTime);
        transform.Translate(Vector3.up * Time.deltaTime, Space.World);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.Translate((Vector3.forward * Time.deltaTime))
		transform.Translate((Vector3.up * Time.deltaTime), Space.World)

public function Translate(x: float, y: float, z: float, relativeTo: Space = Space.Self): void;
public void Translate(float x, float y, float z, Space relativeTo = Space.Self);
public def Translate(x as float, y as float, z as float, relativeTo as Space = Space.Self) as void

Description

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

	function Update() {
		// Move the object forward along its z axis 1 unit/second.
		transform.Translate(0, 0, Time.deltaTime);

// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.Translate(0, 0, Time.deltaTime);
        transform.Translate(0, Time.deltaTime, 0, Space.World);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.Translate(0, 0, Time.deltaTime)
		transform.Translate(0, Time.deltaTime, 0, Space.World)

public function Translate(translation: Vector3, relativeTo: Transform): void;
public void Translate(Vector3 translation, Transform relativeTo);
public def Translate(translation as Vector3, relativeTo as Transform) as void

Description

Moves the transform in the direction and distance of translation.

The movement is applied relative to relativeTo's local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.

	function Update() {
		// Move the object to the right relative to the camera 1 unit/second.
		transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.Translate((Vector3.right * Time.deltaTime), Camera.main.transform)

public function Translate(x: float, y: float, z: float, relativeTo: Transform): void;
public void Translate(float x, float y, float z, Transform relativeTo);
public def Translate(x as float, y as float, z as float, relativeTo as Transform) as void

Description

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.

The movement is applied relative to relativeTo's local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.

	function Update() {
		// Move the object to the right relative to the camera 1 unit/second.
		transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform)