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public function
Translate(
translation:
Vector3,
relativeTo:
Space = Space.Self):
void;
public void
Translate(
Vector3 translation,
Space relativeTo = Space.Self);
public
def
Translate(
translation as
Vector3,
relativeTo as
Space = Space.Self)
as void
Description
Moves the transform in the direction and distance of translation
.
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
public function
Translate(
x:
float,
y: float,
z: float,
relativeTo:
Space = Space.Self):
void;
public void
Translate(float
x,
float
y,
float
z,
Space relativeTo = Space.Self);
public
def
Translate(
x as float,
y as float,
z as float,
relativeTo as
Space = Space.Self)
as void
Description
Moves the transform by x
along the x axis, y
along the y axis, and z
along the z axis.
If relativeTo
is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the movement is applied relative to the world coordinate system.
function Update() {
// Move the object forward along its z axis 1 unit/second.
transform.Translate(0, 0, Time.deltaTime); // Move the object upward in world space 1 unit/second.
transform.Translate(0, Time.deltaTime, 0, Space.World);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
transform.Translate(0, 0, Time.deltaTime);
transform.Translate(0, Time.deltaTime, 0, Space.World);
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def Update() as void:
transform.Translate(0, 0, Time.deltaTime)
transform.Translate(0, Time.deltaTime, 0, Space.World)
Description
Moves the transform in the direction and distance of translation
.
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
function Update() {
// Move the object to the right relative to the camera 1 unit/second.
transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def Update() as void:
transform.Translate((Vector3.right * Time.deltaTime), Camera.main.transform)
public function
Translate(
x:
float,
y: float,
z: float,
relativeTo:
Transform):
void;
public void
Translate(float
x,
float
y,
float
z,
Transform relativeTo);
public
def
Translate(
x as float,
y as float,
z as float,
relativeTo as
Transform)
as void
Description
Moves the transform by x
along the x axis, y
along the y axis, and z
along the z axis.
The movement is applied relative to relativeTo
's local coordinate system.
If relativeTo
is null, the movement is applied relative to the world coordinate system.
function Update() {
// Move the object to the right relative to the camera 1 unit/second.
transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def Update() as void:
transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform)