Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Transform.RotateAround

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function RotateAround(point: Vector3, axis: Vector3, angle: float): void;
public void RotateAround(Vector3 point, Vector3 axis, float angle);
public def RotateAround(point as Vector3, axis as Vector3, angle as float) as void

Description

Rotates the transform about axis passing through point in world coordinates by angle degrees.

This modifies both the position and the rotation of the transform.

	function Update() {
		// Spin the object around the world origin at 20 degrees/second.
		transform.RotateAround (Vector3.zero, Vector3.up, 20 * Time.deltaTime);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.RotateAround(Vector3.zero, Vector3.up, (20 * Time.deltaTime))