Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
public function
Find(
name:
string):
Transform;
Description
Finds a child by name
and returns it.
If no child with name
can be found, null is returned.
If name
contains a '/' character it will traverse the hierarchy like a path name.
// The magical rotating finger
function Update() {
aFinger = transform.Find("LeftShoulder/Arm/Hand/Finger");
aFinger.Rotate(Time.deltaTime*20, 0, 0);
}