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Transform.position

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public var position: Vector3;
public Vector3 position;
public position as Vector3

Description

The position of the transform in world space.

	// Move the object to (0, 0, 0)
	transform.position = Vector3(0, 0, 0);
		
	// Print the x component of the position to the Console
	print(transform.position.x);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.position = new Vector3(0, 0, 0);
        print(transform.position.x);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.position = Vector3(0, 0, 0)
		print(transform.position.x)