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CloseThe parent of the transform.
Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same. See Also: ref::SetParent.
// Makes the camera follow this object by // making it a child of this transform. // Get the transform of the camera var cameraTransform = Camera.main.transform; // make it a child of the current object cameraTransform.parent = transform; // place it behind the current object cameraTransform.localPosition = -Vector3.forward * 5; // make it point towards the object cameraTransform.LookAt(transform);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform cameraTransform = Camera.main.transform; void Example() { cameraTransform.parent = transform; cameraTransform.localPosition = -Vector3.forward * 5; cameraTransform.LookAt(transform); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public cameraTransform as Transform = Camera.main.transform def Example() as void: cameraTransform.parent = transform cameraTransform.localPosition = ((-Vector3.forward) * 5) cameraTransform.LookAt(transform)
Another example:
// Detaches the transform from its parent. transform.parent = null;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.parent = null; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.parent = null