The font style to use (for dynamic fonts).
If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.
GetComponent(TextMesh).fontStyle = FontStyle.Bold;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { GetComponent<TextMesh>().fontStyle = FontStyle.Bold; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: GetComponent[of TextMesh]().fontStyle = FontStyle.Bold