Maximum number of trees rendered at full LOD.
This is an easy setting to prevent too many trees being rendered at too high resolution in dense forests.
Since there will be no fade if treeMaximumFullLODCount
is exceeded you should tweak the treeBillboardDistance
to
not include unnecessary trees that are not being seen but, still rendered.
function Start () { Terrain.activeTerrain.treeMaximumFullLODCount = 200; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.treeMaximumFullLODCount = 200; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Terrain.activeTerrain.treeMaximumFullLODCount = 200