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CloseTotal distance delta that trees will use to transition from billboard orientation to mesh orientation.
Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation.
function Start () { Terrain.activeTerrain.treeCrossFadeLength = 20; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.treeCrossFadeLength = 20; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Terrain.activeTerrain.treeCrossFadeLength = 20