An approximation of how many pixels the terrain will pop in the worst case when switching lod.
A higher value reduces the number of polygons drawn.
function Start () { Terrain.activeTerrain.heightmapPixelError = 10; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapPixelError = 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Terrain.activeTerrain.heightmapPixelError = 10