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Sprites.Packer.RebuildAtlasCacheIfNeeded

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public static function RebuildAtlasCacheIfNeeded(target: BuildTarget, displayProgressBar: bool = false, execution: Execution = Execution.Normal): void;
public static void RebuildAtlasCacheIfNeeded(BuildTarget target, bool displayProgressBar = false, Execution execution = Execution.Normal);
public static def RebuildAtlasCacheIfNeeded(target as BuildTarget, displayProgressBar as bool = false, execution as Execution = Execution.Normal) as void

Description

Rebuilds the Sprite atlas cache.

If Sprite atlas files are available, they will be remapped.