The radius of the sphere, measured in the object's local space.
The sphere radius will be scaled by the transform's scale.
collider.radius = 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.radius = 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.radius = 10