Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SocialPlatforms.ILocalUser.LoadFriends

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function LoadFriends(callback: Action<bool>): void;
public void LoadFriends(Action<bool> callback);
public def LoadFriends(callback as Action<bool>) as void

Description

Fetches the friends list of the logged in user. The friends list on the Social.localUser instance is populated if this call succeeds.

Social.localUser.LoadFriends (success => {
		Debug.Log (success ? "Loaded " + Social.localUser.friends.Length + " friends" : "Loading friends failed");
	});