Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SocialPlatforms.GameCenter.GameCenterPlatform.ShowDefaultAchievementCompletionBanner

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ShowDefaultAchievementCompletionBanner(value: bool): void;
public static void ShowDefaultAchievementCompletionBanner(bool value);
public static def ShowDefaultAchievementCompletionBanner(value as bool) as void

Description

Show the default iOS banner when achievements are completed.

This only works on iOS 5.0+ and does nothing on older versions. Javascript code example:

		function Start () {
			GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true);
			Social.localUser.Authenticate( function(success) {
				if (success)
					ReportAchievement();
				else
					Debug.Log ("Failed to authenticate");
			});
		}
		
		function ReportAchievement() {
			Social.ReportProgress( "Achievement01", 100, function(result) {
				Debug.Log ( result ? "Reported achievement" : "Failed to report achievement");
			});
		}

C# example:

		using UnityEngine;
		using UnityEngine.SocialPlatforms.GameCenter;
		
		public class DoAchievement : MonoBehaviour {
			void Start () {
				GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true);
				Social.localUser.Authenticate( success => {
					if (success)
						ReportAchievement();
					else
						Debug.Log ("Failed to authenticate");
				});
			}
			
			void ReportAchievement() {
				Social.ReportProgress( "Achievement01", 100, (result) => {
					Debug.Log ( result ? "Reported achievement" : "Failed to report achievement");
				});
		
			}	
		}