Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SocialPlatforms.GameCenter.GameCenterPlatform.ResetAllAchievements

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ResetAllAchievements(callback: Action<bool>): void;
public static void ResetAllAchievements(Action<bool> callback);
public static def ResetAllAchievements(callback as Action<bool>) as void

Description

Reset all the achievements for the local user.

Only affects the currently running game. Javascript code example:

		function Start () {
			GameCenterPlatform.ResetAllAchievements( function(resetResult) {
				Debug.Log( (resetResult) ? "Reset done." : "Reset failed." );
			});
		}

C# example:

		using UnityEngine;
		using UnityEngine.SocialPlatforms.GameCenter;
		
		public class Reset : MonoBehaviour {
			void Start () {
				GameCenterPlatform.ResetAllAchievements( (resetResult) => {
					Debug.Log( (resetResult) ? "Reset done." : "Reset failed." );
				});
			}
		}