Reset all the achievements for the local user.
Only affects the currently running game. Javascript code example:
function Start () { GameCenterPlatform.ResetAllAchievements( function(resetResult) { Debug.Log( (resetResult) ? "Reset done." : "Reset failed." ); }); }
C# example:
using UnityEngine; using UnityEngine.SocialPlatforms.GameCenter; public class Reset : MonoBehaviour { void Start () { GameCenterPlatform.ResetAllAchievements( (resetResult) => { Debug.Log( (resetResult) ? "Reset done." : "Reset failed." ); }); } }