Legacy Documentation: Version 4.6(go to latest)
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SkinnedCloth.worldVelocityScale

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public var worldVelocityScale: float;

Description

How much world-space movement of the character will affect cloth vertices.

The higher this value is, the more the cloth will move as a reaction to world space movement of the GameObject. Basically, this defines the air friction of the SkinnedCloth.

	GetComponent(SkinnedCloth).worldVelocityScale = 0.5;