How much world-space movement of the character will affect cloth vertices.
The higher this value is, the more the cloth will move as a reaction to world space movement of the GameObject. Basically, this defines the air friction of the SkinnedCloth.
GetComponent(SkinnedCloth).worldVelocityScale = 0.5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { GetComponent<SkinnedCloth>().worldVelocityScale = 0.5F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: GetComponent[of SkinnedCloth]().worldVelocityScale = 0.5F