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Shader.SetGlobalVector

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public static function SetGlobalVector(propertyName: string, vec: Vector4): void;
public static void SetGlobalVector(string propertyName, Vector4 vec);
public static def SetGlobalVector(propertyName as string, vec as Vector4) as void
public static function SetGlobalVector(nameID: int, vec: Vector4): void;
public static void SetGlobalVector(int nameID, Vector4 vec);
public static def SetGlobalVector(nameID as int, vec as Vector4) as void

Description

Sets a global vector property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" vector (for example, wind direction). Then you can set the global property from script and don't have to setup the same vector in all materials.

See Also: SetGlobalFloat, SetGlobalColor, SetGlobalTexture; Material class, ShaderLab documentation.