Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Shader.SetGlobalInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetGlobalInt(propertyName: string, value: int): void;
public static void SetGlobalInt(string propertyName, int value);
public static def SetGlobalInt(propertyName as string, value as int) as void
public static function SetGlobalInt(nameID: int, value: int): void;
public static void SetGlobalInt(int nameID, int value);
public static def SetGlobalInt(nameID as int, value as int) as void

Description

Sets a global int property for all shaders.

Internally float and integer shader properties are treated exactly the same, so this function is just an alias to SetGlobalFloat.