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Shader.SetGlobalBuffer

public static function SetGlobalBuffer(propertyName: string, buffer: ComputeBuffer): void;

Description

Sets a global compute buffer property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalTexture, ComputeBuffer class, ShaderLab documentation.