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CloseAllows you to set the error text of the wizard.
See Also: ScriptableWizard.OnWizardUpdate
// C# // Creates a simple Wizard window and prints an error // string until you set the number to 5 using UnityEngine; using UnityEditor; public class ErrorString : ScriptableWizard { public int number = 0; [MenuItem ("Example/Show Error String")] static void CreateWindow() { ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close"); } void OnWizardUpdate() { helpString = "Set The number to 5"; if(number != 5) errorString = "The number has to be set to 5!"; else errorString = ""; } }