Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody2D.interpolation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var interpolation: RigidbodyInterpolation2D;
public RigidbodyInterpolation2D interpolation;
public interpolation as RigidbodyInterpolation2D

Description

Physics interpolation used between updates.

Interpolation is used to estimate the position of the Rigidbody between physics updates. It can be useful to switch this on when the graphics update is much more frequent than the physics update because the object can appear to move along in jerky "hops" rather than having smooth motion. With interpolate mode, motion is smoothed based on the object's positions in previous frames. Extrapolate mode smooths motion based on an estimate of its position in the next frame. The choice of mode depends of the dynamics of the object during gameplay.

See Also: Rigidbody.interpolation.