Forces a rigidbody to wake up.
See the Physics Overview in the manual for more information about Rigidbody sleeping.
rigidbody.WakeUp();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.WakeUp(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.WakeUp()