Forces a rigidbody to sleep at least one frame.
A common use is to call this from Awake in order to make a rigidbody sleep at startup. See the Physics Overview in the manual for more information about Rigidbody sleeping.
rigidbody.Sleep();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.Sleep(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.Sleep()