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Rigidbody.SetDensity

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public function SetDensity(density: float): void;
public void SetDensity(float density);
public def SetDensity(density as float) as void

Description

Sets the mass based on the attached colliders assuming a constant density.

This is useful to set the mass to a value which scales with the size of the colliders.

	rigidbody.SetDensity(1.5);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.SetDensity(1.5F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.SetDensity(1.5F)