Is the rigidbody sleeping?
See the Physics Overview in the manual for more information about Rigidbody sleeping.
if (rigidbody.IsSleeping()) print("Sleeping");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { if (rigidbody.IsSleeping()) print("Sleeping"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: if rigidbody.IsSleeping(): print('Sleeping')