Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe velocity relative to the rigidbody at the point relativePoint
.
GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
// Prints the velocity of the wheel var point : Vector3; var velocity : Vector3; point = transform.InverseTransformPoint(Vector3(0, -.2, 0)); velocity = rigidbody.GetPointVelocity(point); print(velocity.magnitude);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector3 point; public Vector3 velocity; void Example() { point = transform.InverseTransformPoint(new Vector3(0, -0.2F, 0)); velocity = rigidbody.GetPointVelocity(point); print(velocity.magnitude); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public point as Vector3 public velocity as Vector3 def Example() as void: point = transform.InverseTransformPoint(Vector3(0, -0.2F, 0)) velocity = rigidbody.GetPointVelocity(point) print(velocity.magnitude)