The velocity relative to the rigidbody at the point relativePoint
.
GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
// Prints the velocity of the wheel var point : Vector3; var velocity : Vector3; point = transform.InverseTransformPoint(Vector3(0, -.2, 0)); velocity = rigidbody.GetPointVelocity(point); print(velocity.magnitude);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector3 point; public Vector3 velocity; void Example() { point = transform.InverseTransformPoint(new Vector3(0, -0.2F, 0)); velocity = rigidbody.GetPointVelocity(point); print(velocity.magnitude); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public point as Vector3 public velocity as Vector3 def Example() as void: point = transform.InverseTransformPoint(Vector3(0, -0.2F, 0)) velocity = rigidbody.GetPointVelocity(point) print(velocity.magnitude)