Legacy Documentation: Version 4.6(go to latest)
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Rigidbody.AddRelativeTorque

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public function AddRelativeTorque(torque: Vector3, mode: ForceMode = ForceMode.Force): void;

Description

Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.

As a result the rigidbody will start spinning around the torque axis.

	// Spins the rigidbody around its own y-axis

function FixedUpdate () { rigidbody.AddRelativeTorque (Vector3.up * 10); }
public function AddRelativeTorque(x: float, y: float, z: float, mode: ForceMode = ForceMode.Force): void;

Description

Adds a torque to the rigidbody relative to the rigidbodie's own coordinate system.

As a result the rigidbody will start spinning around the torque axis.

	// Spins the rigidbody around its own y-axis

function FixedUpdate () { rigidbody.AddRelativeTorque (0, 10, 0); }

If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.