Adds a force to the rigidbody relative to its coordinate system.
As a result the rigidbody will start moving.
// Moves the rigidbody forward along its own z-axis function FixedUpdate () { rigidbody.AddRelativeForce (Vector3.forward * 10); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void FixedUpdate() { rigidbody.AddRelativeForce(Vector3.forward * 10); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def FixedUpdate() as void: rigidbody.AddRelativeForce((Vector3.forward * 10))
Adds a force to the rigidbody relative to its coordinate system.
As a result the rigidbody will start moving.
// Moves the rigidbody forward along its own z-axis function FixedUpdate () { rigidbody.AddRelativeForce (0, 0, 10); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void FixedUpdate() { rigidbody.AddRelativeForce(0, 0, 10); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def FixedUpdate() as void: rigidbody.AddRelativeForce(0, 0, 10)
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.