Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody.AddForce

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function AddForce(force: Vector3, mode: ForceMode = ForceMode.Force): void;
public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force);
public def AddForce(force as Vector3, mode as ForceMode = ForceMode.Force) as void

Description

Adds a force to the rigidbody. As a result the rigidbody will start moving.

	// Adds a force upwards in the global coordinate system

function FixedUpdate () { rigidbody.AddForce (Vector3.up * 10); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void FixedUpdate() {
        rigidbody.AddForce(Vector3.up * 10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def FixedUpdate() as void:
		rigidbody.AddForce((Vector3.up * 10))

public function AddForce(x: float, y: float, z: float, mode: ForceMode = ForceMode.Force): void;
public void AddForce(float x, float y, float z, ForceMode mode = ForceMode.Force);
public def AddForce(x as float, y as float, z as float, mode as ForceMode = ForceMode.Force) as void

Description

Adds a force to the rigidbody. As a result the rigidbody will start moving.

	// Adds a force upwards in the global coordinate system

function FixedUpdate () { rigidbody.AddForce (0, 10, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void FixedUpdate() {
        rigidbody.AddForce(0, 10, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def FixedUpdate() as void:
		rigidbody.AddForce(0, 10, 0)

If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.