Adds a force to the rigidbody. As a result the rigidbody will start moving.
// Adds a force upwards in the global coordinate system function FixedUpdate () { rigidbody.AddForce (Vector3.up * 10); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void FixedUpdate() { rigidbody.AddForce(Vector3.up * 10); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def FixedUpdate() as void: rigidbody.AddForce((Vector3.up * 10))
Adds a force to the rigidbody. As a result the rigidbody will start moving.
// Adds a force upwards in the global coordinate system function FixedUpdate () { rigidbody.AddForce (0, 10, 0); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void FixedUpdate() { rigidbody.AddForce(0, 10, 0); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def FixedUpdate() as void: rigidbody.AddForce(0, 10, 0)
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.